• If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!


Meaningful Play: Gaming and Language Learning

Page history last edited by rodrigo_esl@outlook.com 8 years, 2 months ago

HOT TOPICS PANEL - Rodrigo.pptx



Hot Topics: Meaningful Play


Gaming and Learning



Hot Topics: Gaming for the Classroom: How to Use Them and What to Know About Them.


Friday, April 8, 2016, 11:00 am - 12:50 pm EST.

Room Holiday 4, Hilton Baltimore

To join the webcast, click here. Instructions on how to join the webcast are at the bottom of this page.


Time  Presenter  Title  Summary  Links to materials 

Jeff Kuhn


Games & TESOL: The Next 50 Years  This presentation will highlight the increased interest in games within TESOL and among our learners. It will summarize where we stand and where we should be looking in the use of games and learning.  Gaming Hot Topic.pptx

J. Elliott Casal


ESL Writing with Games: Teacher Choices & Student Voices
This presentation will describe an Intermediate ESL Writing Course which made extensive use of Gone Home. It will emphasize the voices and experiences of students and considerations for instructors looking to implement similar projects. 
Casal, TESOL Games.pptx  

Rodrigo Carvalho


Online Gaming at the Georgia Tech Language Institute: 3 Encouraging Initiatives 

This presentation describes three different initiatives that explore game-based teaching and learning in various contexts. A League of Legends course for upper intermediate ELL, an online course for teachers (teacher training), and a series of web-browser game-based activities are discussed.  HOT TOPICS PANEL - Rodrigo.pptx  

Vance Stevens


How teachers can gamify their professional development today, and their classrooms tomorrow Vance Stevens speaks to teachers who are daunted by the complexities inherent in gamification and what they can do to bring themselves up to speed by joining communities of peers who scaffold one another, modeling for each other how gamification works in practice. Essentially, the secret is to get immersed in playing games with peers, to practice and learn experientially how gamification might work in your teaching context by incorporating gamification into your social networking / professional development strategy. EVO Minecraft MOOC gamification panel.pptx  



Presenter Bios: 
Jeff Kuhn is a PhD candidate in Instructional Technology at Ohio University in Athens, Ohio. His focus is how technology, and games specifically, can be leveraged for experiential learning. He currently serves as a member of the CALL-IS steering committee. 
J. Elliott Casal (MA) is a term instructor at Ohio University and Hocking Technical College. He teaches undergraduate academic writing and and ESL composition while serving as the Coordinator of the ELIP Undergraduate Writing Lab and ELIP Graduate Writing & Critical Reading Lab. His research and teaching interests include academic writing, English for Specific/Academic Purposes, and Corpus Linguistics, and he is always interested in exploring the educational affordances of new technologies. He will begin work as a PhD student in Applied Linguistics at Penn State University in Fall 2016-17. For questions and comments, please email him at jelliottcasal@gmail.com.
Rodrigo Carvalho is a lecturer at the Georgia Tech Language Institute. He teaches Grammar and Writing at the GTLI IEP, and has taken leadership roles in CALL-related areas such as MOOC development and Game-based teaching and learning.  

Vance Stevens has been involved in online learning since way last century, as founder of a movement that became Webheads in Action, which remains a robust community of practice of teaching peers. He has been a coordinator of the TESOL / CALL-IS Electronic Village Online for almost 15 years and has moderated several 5-week online sessions there ranging from Multiliteracies and MOOCs to Minecraft. The latter has evolved into a thriving community of practice where educators can learn experientially about implementing gamification in their teaching practice and professional development, and a few tricks in Minecraft as well.  In 2010, Vance started a weekly podcast series called Learning2gether which has produced over 325 episodes so far. Vance teaches EFL to UAE pilot cadets in his daytime job.




Comments (0)

You don't have permission to comment on this page.