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Creating, Adapting, and Using Content for Mobile Apps

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Saved by Sandy Wagner
on March 18, 2016 at 5:26:06 pm
 

 

 

 

InterSection: CALL-IS with MWIS 

 

Creating, Adapting, and Using

Content for Mobile Apps

 

 

InterSection: CALL-IS with MWIS:

Creating, Adapting, and Using Content for Mobile Apps

 

Wednesday, April 6, 2016, 9:30 - 11:15 am EST.

Room Holiday 4, Hilton Baltimore

To join the webcast, click here. Instructions on how to join the webcast are at the bottom of this page.  

 

Note from Sandy:  I left 5 min at the beginning for Introductions from Jack.  Please check order as based on what has been posted in emails and on the wiki, this is what made sense to me...moving from theory to practice.

 

Time  Presenter  Title  Summary  Links to materials 
9:35-9:55 

Sandy Wagner

Associate Professor

Defense Language Institute Foreign Language Center 

A Computer-Assisted Language Learning (CALL) perspective on writing language teaching and learning content for mobile apps     
10:00-10:25  Nick Robinson A Material Writer's perspective on writing language teaching and learning content for mobile apps  
 
10:25-10:50  Kurtis Foster Mobile applications for English language teaching and learning Describing the “push vs. pull” dichotomy of content will show how mobile content can engage students more fully and authentically. I will explore this notion through projects that use the mobile app Aurasma, the Augmented reality creation app to facilitate students creation of their own digital apps. When completed, these apps are continuously available digital artifacts that inform others of the culture/infrastructure/interesting things available within the students’ new  community. While being developed by students (actually working on the project), they give the students a chance to learn about these resources first hand through outside-of-the-classroom learning and investigating, and in-class organizing/consolidating.     
10:50-11:15  Susan Gaer Student Developed Content as a way of learning more powerfully   Student developed content is a powerful way to assess students mastery of language concepts as well as engaging them in the active learning process. Through the use of online quiz creators, Google Apps and video apps, students create projects where they show what and how much they have learned. Student work will be highlighted using Kahoot, Showme, and Quizziz. Sample lessons will be highlighted so that participants can try out an activity as soon as they return to their classrooms.
 

 

 

Presenter Bios: 
Sandy Wagner is Associate Professor at the Defense Language Institute Foreign Language Center, Directorate of Continuing Education, Language Technology Evaluation and Application division.  She has an extensive background as a linguist, ESL teacher and program coordinator, teacher trainer with a focus on technology integration and best practices for language learning, and mobile app content developer.  Sandy is a former CALL-IS chair and designed and still facilitates TESOL's PP103 Teaching Reading and Writing online course.   
Susan Gaer is a Professor of ESL and Basic Skills Co-Coordinator at Santa Ana College School of Continuing Education in southern California. She has been researching the use of technology with ESL students for more than 25 years. She is currently developing materials and activities for students using mobile devices. Susan  is a former CALL-IS chair, TESOL nominations committee chair and a Google Certified Innovator. She works with teachers from around the world to help them integrate technology into their classes.
 

Kurtis Foster is an international educator at Missouri State University in partnership with the Sister Cities Association, Isesaki, Japan, and has previously taught at Kyungnam University, Republic of Korea. He enjoys seeking out the intersections of student experience, where the community meets the classroom and interest becomes engagement.

 

 

 

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