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Creating, Adapting, and Using Content for Mobile Apps
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Saved by Sandy Wagner
on March 18, 2016 at 4:26:41 pm
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InterSection: CALL-IS with MWIS
Creating, Adapting, and Using
Content for Mobile Apps
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InterSection: CALL-IS with MWIS:
Creating, Adapting, and Using Content for Mobile Apps
Wednesday, April 6, 2016, 9:30 - 11:15 am EST.
Room Holiday 4, Hilton Baltimore
To join the webcast, click here. Instructions on how to join the webcast are at the bottom of this page.
Note from Sandy: I left 5 min at the beginning for Introductions from Jack. Please check order as based on what has been posted in emails and on the wiki, this is what made sense to me...moving from theory to practice.
Time |
Presenter |
Title |
Summary |
Links to materials |
9:35-9:55 |
Sandy Wagner
Associate Professor
Defense Language Institute Foreign Language Center
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A Computer-Assisted Language Learning (CALL) perspective on writing language teaching and learning content for mobile apps |
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10:00-10:25 |
Nick Robinson |
A Material Writer's perspective on writing language teaching and learning content for mobile apps |
Describing the “push vs. pull” dichotomy of content will show how mobile content can engage students more fully and authentically. I will explore this notion through projects that use the mobile app Aurasma, the Augmented reality creation app to facilitate students creation of their own digital apps. When completed, these apps are continuously available digital artifacts that inform others of the culture/infrastructure/interesting things available within the students’ new community. While being developed by students (actually working on the project), they give the students a chance to learn about these resources first hand through outside-of-the-classroom learning and investigating, and in-class organizing/consolidating. |
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10:25-10:50 |
Kurtis Foster |
Mobile applications for English language teaching and learning |
Describing the “push vs. pull” dichotomy of content will show how mobile content can engage students more fully and authentically. I will explore this notion through projects that use the mobile app Aurasma, the Augmented reality creation app to facilitate students creation of their own digital apps. When completed, these apps are continuously available digital artifacts that inform others of the culture/infrastructure/interesting things available within the students’ new community. While being developed by students (actually working on the project), they give the students a chance to learn about these resources first hand through outside-of-the-classroom learning and investigating, and in-class organizing/consolidating. |
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10:50-11:15 |
Susan Gaer |
An overview of notable apps for language teaching and learning |
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Presenter Bios: |
Sandy Wagner is Associate Professor at the Defense Language Institute Foreign Language Center, Directorate of Continuing Education, Language Technology Evaluation and Application division. She has an extensive background as a linguist, ESL teacher and program coordinator, teacher trainer with a focus on technology integration and best practices for language learning, and mobile app content developer. Sandy is a former CALL-IS chair and designed and still facilitates TESOL's PP103 Teaching Reading and Writing online course. |
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Kurtis Foster is an international educator at Missouri State University in partnership with the Sister Cities Association, Isesaki, Japan, and has previously taught at Kyungnam University, Republic of Korea. He enjoys seeking out the intersections of student experience, where the community meets the classroom and interest becomes engagement.
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Creating, Adapting, and Using Content for Mobile Apps
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